Power Shots

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Ailment shots.
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Power Shots are what it's all about in Head Soccer, apart from football of course. A powershot is a special attack/ability that characters use during gameplay. They are the most reliable ways to score, and they distinguish good characters from the bad. Power shots are different for each character, and some characters have multiple Power shots. Currently there's a total of 119 different power shots in the game.

Strategy

Power shots are extremely useful, even if the Power Shot itself isn't that good because it can be used to instantly block an opponent's Power Shot. Power shots shouldn't always be used as soon as you get them. They should be saved to have the final shot in power rallies. Power rallies are when both players have a series where each player has a Power Shot before there is a goal. If your opponent has a good shot like Ireland's, don't immediately use Egypt's Shot, but wait to use it to block the power shot of Ireland, therefore blocking your opponents and also having the opportunity to score. The person that has the last Power Shot usually scores. If you have a good power shot then use it against them because they normally can't block it.

Power Shot Types

Power Button

There are multiple types of Power Shots in Head Soccer, each with their own pluses and minuses. Some Power Shots may fall into multiple categories. A few shots might not fall into any category as they are so unique (like France).

Straight Line

Straight line Power Shots are usually the worst as they are extremely easy to block and counter. They are the ones, obviously, that travel in a straight line like Cameroon or Valentine. The plus to these is that most of them start in front of you, meaning that if you get close enough to the goal, the ball will start in the goal.

Ground Shots

These are shots that go on the ground such as Italy's and Nigeria's. The minus to these is that they are usually easy to be countered since they are right on the ground where the defender's foot is. They do have better pluses, though. Most of them cannot be deflected meaning that if they don't counter it then it is almost for sure a goal.

Downward Slanting

These are the shots that start above the character and shoot downward. Examples are Brazil, Chile, Bolivia, Canada and Finland. These Power Shots are usually pretty good because they are harder to counter and deflect. However, since these start above the goal and slant down they can't be used from anywhere on the field like Straight line shots. They have to be used a certain distance away from the goal, but also not too close to the goal so that they won't go into the ground. An exception to this rule however is Finland's air shot, which you can use from any distance. This may include United Kingdom.

Destructive

Destructive Power Shots are ones that deal heavy damage to the defender, such as Greece with the javelins and Asura with the fists, but most of all United Kingdom. The advantage of these is that they deal massive damage to the defender, knocking off any costumes, and making it harder to jump up and deflect the ball.

Aerial Shots

Aerial shots are shots that start from the top of the screen such as the United Kingdom's shot and Spain's shot. These are an extension of Downward slanting as all of these are aimed down towards the goal. They also have the same disadvantage that they have to be used from a certain spot on the field. They are also hard to counter, but also have a higher percentage of going straight into the goal as they angle more downwards.

Delay Shots

These are shots are good that either move slowly or don't shoot right away such as Argentina and the Netherlands. Their advantage is that a lot of people will jump early making for a direct goal, but their disadvantage is that if the defender knows to jump later they don't give that much of an advantage.

Grab Shots

Grab shots are ones that pull the defender back once it hits them such as Mexico's, Z's and Bulgaria's. These are good because they give you a lot of time while the defender is being pulled back to go ahead and score in a chance for open goal. Their disadvantage, however, is that these shots won't go directly into the goal, and you will always have to work in order to get a goal off of these.

Multi-Ball-Shots

This group is limited to Germany, Spain, Kepler 22BLuxembourg, Belgium, Uruguay, Ecuador, SerbiaUkraine, PumpKill, Honduras, fiji, madagascar, Mongolia, Philippines, Bolivia, Silicon Valley, Boxing, Iceland, Panama, Vietnam, Iran, Costa Rica, Venezuela, BoomTank, Taiwan, Congo, StarBase and Tanzania. It is very powerful. These are the power shots that shoot multiple balls all of which are capable of scoring. The huge advantage is that each ball can score meaning that these can't be blocked by a Power Shot. The disadvantage though is that if not all of the balls are on target then they are easy to block and don't really have an after-effect.

Up and Down Shots

These shots are the ones that go up and down as the character shoots them. Devil and Belgium have these shots. They can be tricky because of the ball going up and down, but if you train a bit, you will see how is it easy to stop them. The disadvantage is that the ball sometimes misses the goal if it goes up when it's near the goal.

Ailment Shots

These shots inflict an ailment on the opponent upon hitting them. Here are some examples: Cameroon's power shot inflicts the Shocked ailment on the opponent, slowing them down and rendering them unable to jump. Colombia's air shot inflicts the Exposed ailment on the opponent, leaving them naked. All of Honduras' power shots inflict the Beheaded ailment on the opponent, rendering them unable to do anything for a moment.

Critical Shots

These shots are unique shots, which have a chance to be triggered when a character uses their shot. This type of shot is signaled by a cutscene playing. This changes properties of normal shots, such as making them last longer, and inflicting an ailment on the opponent in the end.

Types of shots by the position they are used from

There are a few types of power shots as you use them: Defensive, Offensive, Mid-Line, Offensively-Defensive and Field-Wide. This may help the player to use him in the exact area so it'll make the power more useful and better. Some Power Shots may fall into multiple categories, but only a few shots are so good. When you play with the character having a different type of the shot, you have to play carefully, for ex. if you play with offensive character, you should play offensively. Kepler 22B is the only character not fitting in any category, as he has all power shots before him.

Defensive Shots

Defensive shots are shots that work the best or work only on your side of the field (usually not while you are in your penalty area). United Kingdom, Asura, Super Saiyan, Uruguay's air shot, India's ground shot, Hong Kong's ground shot, Mon-K's ground shot and Nepal's air shot are the only Defensive shots. If you are playing with, for ex., UK, it is recommended not to kick your opponent a lot and to always try to deflect the ball staying on your side of the field. The one that may surprise you is Germany's and Z's shots, that are also Defensive.

Offensive Shots

These shots work the best when you are on your opponent's side of the field (usually not while you are in your opponent's penalty area). We can say are all the straight-line shots like South Korea's, because if you use them where they start in the goal, it is an automatic goal. Of course, there are a lot of shots in this group, but this group has the most power shots so it will take a long time to write them all, we can say that non-straight-line shots in these group are Croatia's air shot, PumpKill's air shot and others. If you play with an offensive character, try to be on your opponent's side of the field as much as possible. You can use the opportunity to kick and hurt the opponent, too! You still have to be careful about the own goals, that is the reason some offensive shots, and almost all straight-line shots are disadvantageous. Shots like France's underground shot are very useful while using them in the middle of the court, because they give you an easy goal, reaching the surface right in the opponent's goal line

Mid-Line

These are useful at mid-line, like France's shot and Australia's air shot.

Offensively-Defensive

Bolivia has an air shot that can be best shot defensively. after he shoots the air shot he chucks two volleyballs at the goal. This can be used offensively

Field-wide

Useful everywhere, like Thailand's ground shot or Peru’s air shot

Character's Power Shots