Pet Shop
In the Pet Shop, you can buy pets that can help you in the game. You can use them in every Game Mode. You can buy them by spending Points on them, after you unlock them. You can unlock them after you win a Fight Mode. You can also evolve your pets to make them better. A pet evolves after reaching level 20 and 60. There are 3 unusual types of pets: defense, heal, and attack. This new feature was added in Update 6.0, along with the Characters the Philippines, Bolivia, Senegal and Silicon Valley, the Game Mode Fight Mode and the Body Shop.
Overview of all the Pets
Pet's number and name | Pet Stage 1 | Pet Stage 2 | Pet Stage 3 | Type | Price |
---|---|---|---|---|---|
1) Mole | Defense | 20,000 | |||
2) Mushroom | Defense | 100,000 | |||
3) Turtle | Defense | 500,000 | |||
4) Snail | Defense | 500,000 | |||
5) Hedgehog | Attack | 1,000,000 | |||
6) Bee | Attack | 1,500,000 | |||
7) Tree Stump | Defense | 2,000,000 | |||
8) Butterfly Fairy | Heal | 2,500,000 | |||
9) Bird | Attack | 3,000,000 | |||
10) Dinosaur | Defense | 3,000,000 | |||
11) Cat | Attack | 3,500,000 | |||
12) Sphinx | Attack | 3,500,000 | |||
13) Snowman | Defense | 3,500,000 | |||
14) Frog | Defense | 4,000,000 | |||
15) Shark | Attack | 4,000,000 |
Effects of the Pets
Pet | Description |
---|---|
This mole will burrow underground and sometimes pop up every 5 seconds or so. It is not that useful, but it is cheap and it won't get in your way making it great for staying alive for the new achievement. | |
The second evolution of the mole has the same effect as the first evolution. | |
The final evolution of the mole has the same effect as the first and second evolutions. It is slightly larger making it able to block some ground Power Shots | |
This small mushroom stays near the goal and jumps up every 2 or 3 seconds. This makes it so that it can block a few air Power Shots from your opponent. | |
The second evolution has the same effect as the first evolution, but jumps higher. | |
The final evolution has the same effect as the first and second evolution, but jumps even higher. This pet is considered one of the best pets. | |
This mini turtle will mostly stand still, but sometimes it will walk around for a bit and block the ball. When it gets kicked or hit, it will crawl inside its shell. It can also launch players up (Flying Glitch). | |
The second evolution of the turtle has the same effect as the first evolution, but has more health. | |
The final evolution of the turtle has the same effect as the first and second evolution, but if your opponent touches it, it will send your opponent back to their goal while stunning them. This pet is considered one of the best pets in Fight Mode due to this special effect. | |
This snail will mostly stand still, but sometimes it crawls around for a bit and blocks the ball. When it gets kicked or hit, it will hide inside its shell. It can also launch players up (Flying Glitch). | |
The second evolution of the snail has the same effect as the first evolution, but has more health. | |
The final evolution of the snail has the same effect as the first and second evolution, but with even more health. | |
This tiny hedgehog will mostly stand still, but sometimes it will walk around for a bit and block the ball. If your opponent gets close to it, it will damage them with its spikes. It can also launch players up (Flying Glitch). | |
The second evolution of the hedgehog has the same effect as the first evolution, but does more damage. | |
The final evolution of the hedgehog has the same effect as the first and second evolution but if your opponent touches it, it will send your opponent back to their goal while stunning them. | |
The bee hovers around the Stadium and shoots tiny needles that deal damage. | |
The second evolution has the same effect as the first evolution, but shoots stronger needles that deal more damage. | |
The third evolution shoots very strong javelins that are guaranteed to stun the opponent if they get hit by it. | |
This tree sapling will walk around near your goal and block the ball. | |
The second evolution of the tree has the same effect as the first evolution. | |
The final evolution of the tree has the same effect as the first and second evolution. | |
This caterpillar moves around the goal a little bit, and sometimes it will heal the player. | |
This butterfly fairy is a must-have if you want to achieve great things in Fight Mode. It flies around and it heals your HP with +5 every 5 or 6 seconds! | |
The third evolution of the butterfly fairy has the same effect as the second evolution but instead heals +8 HP every 5 or 6 seconds. | |
This little yellow bird sits on top of the goal and flies up every now and then, It shoots a laser that knocks the opponent back and damages the opponent's HP in Fight Mode | |
Second evolution of the bird. Does the same as the first evolution but stonger. | |
This is the third evolution of the bird. It hits and pushes the enemy even stronger using a powerful beam. | |
This baby dinosaur pet will jump up and down near the goal like the mushroom pet. | |
The second evolution of the dinosaur will walk around the goal, but unlike the first evolution, it will not jump. | |
The final evolution of the dinosaur will walk around the goal without jumping and eat your opponent if they are near it. Your opponent will be stunned for a few seconds. The dinosaur is another recommended pet to use in all Game Modes. Although the size of this pet can backfire if you don´t have upgraded to the max your jump and speed, making harder to block or counter attack power shots. | |
The cat mainly stands but it does move from time to time. | |
The second evolution of the cat has the cat standing on it's legs instead of crawling. It will also block most shots and has decent health. | |
The third evolution of the cat is the same as the second evolution except it can hit back when kicked. | |
The first evolution of the sphinx hides after 4 seconds and resurfaces after 4 seconds respectively. | |
The second evolution walks after 3 seconds and roars after 14 seconds have passed | |
The final evolution will walk around initially, Then after a few seconds the sphinx will occasionaly fly and blast a shockwave that damages and pushes the opponent. | |
The first evolution of the snowman jumps after every 3 seconds | |
The second evolution of the snowman walks after every 3 seconds | |
The final evolution of the snowman walks after every 3-4 seconds | |
The first evolution of the frog just has a tadpole in a fish bowl (it doesn't do anything) | |
The second evolution of the frog leaps after 4 seconds | |
The final evolution of the frog leaps after 4 seconds and ends its leap by extending its tongue stunning any opponent that interacts with it. | |
The first evolution of the shark hides after 4 seconds | |
The second evolution of the shark moves after 3 seconds and jumps after 1 second. | |
The final evolution of the shark moves after 4 seconds, One second later it dashes dealing damage to any opponent nearby. |
- The pets are probably a reference to the Pokemon franchise:
- Like them, they gain levels.
- They can evolve in stronger forms (two times each, like the majorities of the Pokémon).
- They are little creatures you drag with you in battle (Head Soccer is now more like a battle between two "warriors"). The introduction of the pets along with Fight Mode and the earlier released Death Mode, fits in Head Soccer's development in becoming a sort of fighting game and not only a soccer game.
- The Stage 1 and 2 of the Mole looks like Diglett.
- The stage 3 of the Hedgehog is a reference to Sonic the Hedgehog.
- There are three types of Pets: Defensive, Attacking and Healing.